Experience

Where and how I've been involved.

Current

  1. ScottyLabs @ Carnegie Mellon University

    Software Developer

    Sept 2024 – Present

    Pittsburgh, PA

    • Built and maintained a Rust + Postgres backend for a scavenger hunt (O-Quest ) , implementing a modular handlers/services architecture and operational tooling (CSV-based challenge import; QR export pipeline)
    • Developed indoor & outdoor navigation features and authentication workflows for CMU Maps using Node.js and MongoDB .

Previous

  1. Carnegie Mellon University Unity Student Course

    Teaching Instructor

    Sept 2025 – Present

    Pittsburgh, PA

    • Co-developed and taught an Unity game development course covering C# programming, Unity's Entity Component System, 2D/3D asset pipelines, shaders, VFX, animation, audio, AI, networking, and programming patterns.
    • Led weekly recitations,office hours, and code reviews to grad/undergrad students.
  2. Carnegie Mellon University Center For Transformational Play

    Software Engineer Intern

    May 2025 – November 2025

    Pittsburgh, PA

    • Developed an application, Chill Rooms ,in Unity C# for the Allegheny Health Network
    • Reduced content integration time 90% (10 min to 1 min) by building a Python CSV import and validation pipeline for dialogue, triggers, events, and item attributes.
  3. Carnegie Mellon University Software Engineering Institute

    Software Engineering Intern

    September 2024 – May 2025

    Pittsburgh, PA

    • Rapidly prototyped a modular interactive assessment (Unity) for the DoD to evaluate AI and data literacy competencies.
    • Collaborated with stakeholders in an Agile sprint cadence to refine requirements, prioritize scope, and deliver iterative builds aligned with KSAT practices.
  4. Tindoori Labs

    Research Intern

    Aug 2023 – Aug 2024

    Pittsburgh, PA

    • Engineered a full-stack language learning application with user authentication, personalized profiles, Duolingo-inspired progress tracking, real-time messaging, and community event management.
    • Implemented scalable backend and frontend features, including gamification systems, social interactions, and event coordination, while collaborating with the founder on product architecture and feature planning.